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Mason Burckhard

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Sound and Music for Video and Games

I love creating sound and music for both games and video. I am enthusiastic and eager to learn and grow in this field. A few samples of my recent projects are below.

Objective:

I am looking for a full-time position or freelance work curating auditory experiences that have an emotional impact and bring stories to life in memorable ways. 

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Ableton Live • FL Studio • After Effects • Premier Pro • RX 11 • FMOD • Reaper

Following My Passions

Creating, mixing, and mastering sound.

Mason on Guitar

I am a recent graduate from UC Davis with a degree in Cognitive Science, and a lifelong passion for music and sound. Over the past decade, I have immersed myself in the world of audio, utilizing various DAWs and honing my skills in sound design and music production. I’ve worked on numerous personal and school projects, where I’ve composed, produced, mixed, and mastered tracks that explore diverse genres and styles. Having experience in both game and video post-production, I’m ready to elevate my creative pursuits and take my skills to the next level.

 

I have the necessary equipment to work fully remote, and I can be as autonomous as needed for projects. 

Sound Specializations

Mixing Sound

Mixing & Mastering

Experienced in mixing and mastering both music and sound for personal and team projects

Editing Sound

Editing & Postproduction

Experience editing sound both in video games and in more long-form media such as short films 

Composing Sound

Design & Composition

Extensive experience creating and honing expressive sounds for both musical and multi-media applications

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Recording & Live Music

Experience in managing live sound, like PA systems and live music amplification/ recording

Recent Projects

Music & Sound Design for indie Game

Spleaf

Developed in 48 hours for UC Davis Fall Game Jam 2023.

 

My first ever game jam project, Spleaf is a chess-like experience that takes place on a field of leaves. Players must outsmart their opponents by dropping the leaves out from under them. I was tasked with creating a “cerebral” score, to serve as a backdrop for players’ big-brained moves, while keeping it chill enough to be repeatedly listenable. I tried to give the tune a “windy” vibe to conjure images of a nice fall day and contribute to the chill atmosphere of the game.

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Sound Redesign

Titanfall 2 Cutscene

A complete sound redesign entails creating, mixing, and mastering the audio to a pre-existing clip from scratch.

Titanfall Sound Project
E. Coli Escape
Music & Sound Design for indie Game

E. Coli Escape

Developed in 48 hours for GDAC Fall Game Jam 2024

 

E. Coli Escape is a 2D platformer where the player assumes control of an E. Coli bacterium and must make their way from the stomach, through the heart, and to the brain. It’s designed to be challenging yet rewarding. For this game I was asked to create “intense” songs, that have the essence of different parts of the body to tie into the themes of the levels. For example, In Palpitation Panic, I incorporated the beating heart of the level’s boss. 

How to Train Your Dragon Sound Project
Sound Redesign

How to Train Your Dragon 2

I spent some time experimenting with linear sound design, focusing on honing each sound and practicing a wider range of techniques. This approach requires a different skill set, particularly when it comes to mixing and spatial placement of sounds. I genuinely enjoyed this project and plan to undertake more in the future to further develop my skills.

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Sound Design

Sound Design Reel Winter 2025

Footage from the four or so games I’ve worked on to date.

Let’s work together

Work Type
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